One of his latest projects, introduced in Germany in 2014, employs a personal process of painting review, supported by multimedia interactions that recall the obsessive presence of the informatics iconography.
The main subjects staged are taken from the most famous video game player, some created through hybridization between characters of historical and virtual matrix, then placed in a totally alien context to the videogame narrative but easily attributable to our post-social habits.
Its videoplayer in plexiglass, backlit by RGB led lamps, distort the balance of traditional painting, creating a transition space of the picture that underlines the precariousness and the illusions of the post-modern society.